Gnomon Training - Mechanical Character Design with Joe Peterson English | 200 mins | AVC1 1280x720 15 fps | AAC 96 Kbps 44.1 KHz | 2.08 GB Genre: eLearning / Digital Painting In this tutorial, concept designer Joe Peterson breaks down the process of creating a mechanical character using only a story outline as the starting point. With the initial premise being a believable sci-fi future world, Joe sets out to design an appropriate mechanized unit for a high-tech SWAT team. He begins by discussing how this initial idea influences the entire design process, beginning with reference gathering and following all the way to the final detailing and rendering phases.
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